Healthc Inform Res.  2023 Apr;29(2):161-167. 10.4258/hir.2023.29.2.161.

User Experience of Augmented Reality Glasses-based Tele-Exercise in Elderly Women

Affiliations
  • 1Medical Big Data Research Center, Seoul National University College of Medicine, Seoul, Korea
  • 2Department of Transdisciplinary Medicine, Seoul National University Hospital, Seoul, Korea
  • 3Department of Medicine, Seoul National University Hospital, Seoul, Korea
  • 4Department of Plastic and Reconstructive Surgery, CHA Bundang Medical Center, CHA University School of Medicine, Seongnam, Korea
  • 5Department of Surgery, Seoul National University College of Medicine, Seoul, Korea

Abstract


Objectives
The purpose of this study was to identify any difference in user experience between tablet- and augmented reality (AR) glasses-based tele-exercise programs in elderly women.
Methods
Participants in the AR group (n = 14) connected Nreal glasses with smartphones to display a pre-recorded exercise program, while each member of the tablet group (n = 13) participated in the same exercise program using an all-in-one personal computer. The program included sitting or standing on a chair, bare-handed calisthenics, and muscle strengthening using an elastic band. The exercise movements were presented first for the upper and then the lower extremities, and the total exercise time was 40 minutes (5 minutes of warm-up exercises, 30 minutes of main exercises, and 5 minutes of cool-down exercises). To evaluate the user experience, a questionnaire consisting of a 7-point Likert scale was used as a measurement tool. In addition, the Wilcoxon rank-sum test was used to assess differences between the two groups.
Results
Of the six user experience scales, attractiveness (p = 0.114), stimulation (p = 0.534), and novelty (p = 0.916) did not differ significantly between the groups. However, efficiency (p = 0.006), perspicuity (p = 0.008), and dependability (p = 0.049) did vary significantly between groups.
Conclusions
When developing an AR glasses-based exercise program for the elderly, the efficiency, clarity, and stability of the program must be considered to meet the participants’ needs.

Keyword

Augmented Reality, Telerehabiliation, Exercise Therapy, Geriatrics, User-centered Design

Figure

  • Figure 1 (A) Tablet personal computer-based exercise and (B) augmented reality glasses-based exercise.


Reference

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