Korean J Child Health Nurs.  2004 Jul;10(3):282-290.

Computer Game Addiction and it's Predictors of Korean Elementary School Children

Affiliations
  • 1Department of Nursing, Dongguk University, Korea. ohwo@dongguk.ac.kr

Abstract

PURPOSE
The measure the degree of computer game addiction; to examine the relationship between computer game addiction and contributing factors; and to discover the predictors of computer game addiction of elementary school children of Korea. METHOD: Data were assembled from questionnaires distributed among 455 children from four elementary schools in Gyung-buk Province.
RESULTS
The level of computer game addiction of subjects was rather low, and correlated significantly with gender, academic performance, family economic status, playmates for leisure time, place of playing computer game, length of the habit of playing game, average playing time of game per day, frequency of PC-room(Internet Cafe for game) visits per week, game partners and reasons for playing game. Multiple regression analysis showed that 45% of the computer game addiction was significantly related to gender(21%), impulsiveness(10%), average playing time of game per day(9%), depression(2%) and other variables(3%) such as playmates for leisure time, academic performance and frequency of PC-room visits per week.
CONCLUSION
We suggest these results be used to develop a computer game addiction prevention program.


MeSH Terms

Child*
Humans
Korea
Leisure Activities
Video Games*
Child Health
Surveys and Questionnaires
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